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So, if you happen to select to incorporate these sequences, Ultimate Fantasy 16‘s complete cutscene time shoots up dramatically. If it takes the common participant 35-40 hours to beat Ultimate Fantasy 16 (which appears to be the preferred estimate thus far), then roughly half of that point (if no more) will likely be spent viewing non-interactive story sequences.
That can clearly be a serious turn-off for some, however I’m much more fascinated by the pure numbers in the mean time. In actual fact, as far as I can inform, Ultimate Fantasy 16 could have simply set the document for the longest complete cutscene time in online game historical past.
Thoughts you, that’s not precisely a metric individuals are inclined to preserve strong information of. For example, Steel Gear Strong 4 holds the document for the longest particular person cutscene in a sport (71 minutes), however there are “solely” about 9 complete hours of cutscenes in that sport. Ultimate Fantasy 16‘s particular person non-interactive cutscenes are considerably shorter, however there are a ton of them that add as much as a for much longer general runtime.
So how do different cutscene-heavy video games evaluate? Nicely, Yakuza: Like a Dragon, clocks in at about 16 hours of non-interactive story sequences. Loss of life Stranding options about 11-12 hours of such cutscenes. Even Kingdom Hearts II: Ultimate Combine (a preferred candidate for the “most cutscenes” document), solely options about 13 hours of such sequences. Crimson Lifeless Redemption 2 options loads of story-focused scenes, however if you happen to exclude the sections of the sport that afford you some extent of management (akin to driving on horses and stagecoaches), you then’re actually taking a look at about 12 complete hours of comparable sequences.
Once more, any discussions relating to this potential document are sophisticated by how we outline cutscenes vs. different kinds of non-interactive sequences. If we comply with Yoshida’s definition of the phrase, then Ultimate Fantasy 16 most likely does come nearer to that 11-12 hour estimate. Nevertheless, if you happen to prolong that definition to incorporate all essential story-relevant, non-interactive, cinematically offered sequences, then you must know that Ultimate Fantasy 16 will primarily take the controller out of your arms for almost 20 hours of its runtime.
Attempt as I’d, I can’t discover one other sport that beats that quantity and just a few video games come near even difficult it. So whereas that could be a doubtful document within the minds of these against such sequences (or no less than that a lot of them), it actually does appear to be a document that might not be overwhelmed for a really very long time (if ever).
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